Air-Child, my favourite virtual airline, is back. Well of course it has never been away completely, but during the past two years, the number of active pilots constantly decreased, and also the number of recorded flights was subject to an adverse trend. The founders didn't find the time to work on the website and the backend, and neglected communication to and with their piloting community. And so Air-Child became a dying community. Even I did secretly glance around for alternatives, started my own business in FSEconomy. Now Air-Child got all the chances to experience a second spring – with a brand new management taking over, bringing fresh energy, new, modern software and reforging the ties to and within the community. Now it's up to us pilots making sure the venture continues – let's jump into our cockpits and raise some funds for UNICEF!
Still 14 hours to go before I finally can test X-Plane 11… Well, as you can see, I'm about to give the XP11 Beta a try. At first when XP11 was announced, I thought I'd wait until at least the second or third minor version of XP11, and I wanted to be sure my precious third-party add-ons (worth several hundreds of dollars) do actually work in XP11. However, curiosity finally took over. With more than enough disk space remaining on my SSD RAID 0, I decided to go for XP11 right now. Most certainly I will not run it with the same add-on setup as my XP10 - for the weather stuff I'm thinking about replacing SkyMaxx Pro, RWC and Ventura Sky by xEnviro (or at least have a try), and regarding payware aircrafts, I will definitely only install the ones I use most of the time. But before thinking about enhancements, I shall wait for the installation to complete - and then I'll have a closer look at what XP11 delivers out of the box. Looking forward to tomorrow…
Developing add-ons for X-Plane has become a serious business. While airport & scenery development mostly take place in a freeware or donationware environment, particularly the development of aircraft models is currently seeing some kind of arms race. Both ambition and price climbed steeply over the past two years, but I feel to a certain extend, professionalism of developers and distributors didn't keep pace with this development. Through this article, I would like to dedicate some words to observations I made, particularly getting a bit more granular on how I perceive professionalism in development and business behind those aircraft models.
You might have noticed this website slightly changed – again. Of course there is a new layout, quite hard to miss – I like the rather clear structures, and banning the former side bar to the bottom of the page further increases focus on content. Probably even more noticeable I switched the primary language for publication from German to English. The rationale behind is quite simple: I mostly write about X-Plane and software development; both being domains with a rather international audience, speaking English by convention. Therefore I decided to adopt to this international standard, hoping of course to increase the range of my publications. Enough said, looking forward to writing the first real content for the new platform.
Nein, mit der Administration von Datenwolken hat das hier nichts zu tun. Die Rede ist vielmehr von einem Klassiker der Luftfahrtgeschichte; genauer gesagt von der Douglas DC-6B, Spitzname „Cloudmaster“ – einer fliegenden Legende aus der Ära der großen Propellermaschinen mit transatlantischer Reichweite. Angetrieben von vier je 2.400 PS starken Doppelsternmotoren Pratt & Whitney R-2800 Double Wasp mit jeweils 18 Zylindern bietet das Original eine beeindruckende Soundkulisse.